Karakuri Cash Cache
Spell Normal

Karakuri Cash Cache

  • Archetype:
  • Karakuri

  • View:
  • 3281




Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand and change the battle position of the selected monster.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
50± 8/ 100
Power Score
Intrinsic 48
Deck 51

Karakuri Cash Cache — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 48 · Deck: 51 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Utility

Why it scores here

Karakuri Cash Cache is a Normal Spell that searches one Level 4 or lower Karakuri monster from the Deck while repositioning a face-up Karakuri you control. Its score comes from reliable access to Karakuri bodies inside a single archetype, not from raw power: it is a -1 spell that replaces itself, so resource economy stays roughly even. The card has no recorded combo boards, so its conversion is text-only, and its 61-deck footprint confirms it is consistently played in Karakuri rather than intrinsically strong.

Axis scores

Axis Score Evidence
Accessibility 70 Searches a Level 4 or lower Karakuri monster, but needs a face-up Karakuri on the field first; 61 decks run it at 2.44 copies on average (verified text, observed deck counts).
Combo & Conversion 40 Zero recorded combo boards, so conversion is inferred from the text alone: it fetches a body and changes a battle position, with no board-building beyond that (inferred).
Resource Economy 50 Spell that searches one monster, so the exchange is even (verified text, inferred net 0 card advantage).
Effect & Interaction 15 Only changes the battle position of a monster you control; it provides no negation or removal (verified text).
Material Utility 0 A Spell card, so it cannot be used as material (verified frame type).
Resilience & Flexibility 45 Requires a face-up Karakuri and is a spell, so it is exposed to spell negation and the Karakuri board it depends on; redundancy comes only from up to 3 copies (inferred).
Deck-Building Efficiency 65 Cheap to run, with no garnet or lock; 3-copy decks are common and it does not restrict the rest of the deck, though it only works inside Karakuri (observed deck counts, inferred restriction).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Utility. Intrinsic ≈ 48, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliable Level 4-or-lower Karakuri search that keeps the archetype's bodies coming
  • Cheap, non-garnet spell that runs at 3 copies in most decks
  • Position change lets the field monster reset its battle position

Weaknesses

  • Needs a face-up Karakuri monster on the field before it can be activated
  • Single-archetype text caps how generic the card is across homes
  • No recorded combo boards, so its conversion value is unverified
  • Spell card: no material value and no interaction beyond the position change

Counters / choke points

  • Spell negation in response to activation, which removes the search and the position change (inferred from card type)
  • Board disruption that removes the Karakuri monster it needs on the field (inferred)

Best use

Searcher/Tutor. Decks: Karakuri. Suggested copies: 3.

Evidence & gaps

  • Verified: Searches one Level 4 or lower Karakuri monster from the Deck and changes the battle position of a face-up Karakuri you control (card text); Spell card with no material value (card frame type)
  • Observed: Played in 61 decks at 2.44 copies per deck on average, with 3 copies in 34 decks; Core partners co-occur in 98% of decks, and the card appears in a Karakuri CORE guide section
  • Inferred: Net card advantage is even (-1 for the spell, +1 for the search); Requires a face-up Karakuri monster, which restricts it to Karakuri boards; Vulnerable to spell negation and to removal of the Karakuri monster it needs
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so 3 copies (unlimited) is assumed no usage statistics (StatisticsCard), so archetype inclusion % is inferred from the deck sample only no per-card timing or once-per-turn wording beyond the card text











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